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首页 > Mod工坊 > 骑马砍杀 > 修改教程 > 原版教程 > 《骑马与砍杀》[初级教程] 创建一个新阵营

《骑马与砍杀》[初级教程] 创建一个新阵营

2016-08-27 19:50:30| 来源: 佚名 |   已有[ ]人前来看过    | 已有[ ]人评论
从官网找了一篇教程,翻译一下,本人另一台电脑坏了,用老爷机闲着无聊没事干翻译教程,,,呵呵,献丑了。晚自习熬过来还是家里爽!
好了不说了,正文正文。。。


首先你需要创建一个新阵营.这些都是py哦。

=====================================================================

打开module_factions.


找到如下:

("culture_6", "{!}culture_6", 0, 0.9, [], []),

在下面添加:

("culture_7", "{!}culture_7", 0, 0.9, [], []), 

然后,
找到如下:

("kingdom_6", "Sarranid Sultanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),

下面添加:

("kingdom_7", "YourFactionName", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x254117), 

注:  0x254117 是阵营颜色.


============================================================================================================

现在打开你的 module_scripts .
找到下面一个段落:

(faction_set_slot, "fac_culture_6", slot_faction_town_walker_male_troop, "trp_sarranid_townsman"),
(faction_set_slot, "fac_culture_6", slot_faction_town_walker_female_troop, "trp_sarranid_townswoman"),
(faction_set_slot, "fac_culture_6", slot_faction_village_walker_male_troop, "trp_sarranid_townsman"),
(faction_set_slot, "fac_culture_6", slot_faction_village_walker_female_troop, "trp_sarranid_townswoman"),
(faction_set_slot, "fac_culture_6", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
(faction_set_slot, "fac_culture_6", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),


下面添加:

(faction_set_slot, "fac_culture_7", slot_faction_town_walker_male_troop, "trp_town_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_walker_female_troop, "trp_town_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_male_troop, "trp_village_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_female_troop, "trp_village_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),



注:上面的例子是复制了斯瓦迪亚的代码.

然后,
找到如下段落:
(faction_set_slot, "fac_kingdom_6", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, "fac_kingdom_6", slot_faction_leader, "trp_kingdom_6_lord"),

(troop_set_slot, "trp_kingdom_6_lord", slot_troop_renown, 1200),


并在下面添加:

(faction_set_slot, "fac_kingdom_7", slot_faction_culture, "fac_culture_7"), 
(faction_set_slot, "fac_kingdom_7", slot_faction_leader, "trp_kingdom_7_lord"),

(troop_set_slot, "trp_kingdom_7_lord", slot_troop_renown, 1200),


=================================================================================================


现在你需要添加国王和骑士(领主).

打开你的  module_troops.

先找如下代码:

["kingdom_6_lord", "Sultan Hakim", "Hakim", tf_hero, 0,reserved, fac_kingdom_6,[itm_warhorse_sarranid, itm_mamluke_mail, itm_sarranid_boots_c, itm_sarranid_mail_coif, itm_mail_mittens, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_3,wp(220),knight_skills_4|knows_trainer_5, 0x0000000a4b103354189c71d6d386e8ac00000000001e24eb0000000000000000, rhodok_face_old_2],

随后照样添加:

["kingdom_7_lord", "King YourName", "YourName", tf_hero, 0,reserved, fac_kingdom_7,[itm_charger, itm_rich_outfit, itm_blue_hose, itm_plate_boots, itm_plate_armor, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b, itm_great_helmet], knight_attrib_5,wp(220),knight_skills_5|knows_trainer_5, 0x0000000f45041105241acd2b5a66a86900000000001e98310000000000000000,swadian_face_older_2],

注: 这个代码是复制了斯瓦迪亚国王的代码. 还有 0x0000000f45041105241acd2b5a66a86900000000001e98310000000000000000 是容貌代码.

这就是你阵营的国王了!

照搬上面的,找:

["knight_6_20", "Emir Biliya", "Biliya", tf_hero, 0, reserved, fac_kingdom_6, [itm_warhorse_sarranid, itm_sarranid_cavalry_robe, itm_sarranid_boots_c, itm_sarranid_boots_c, itm_sarranid_veiled_helmet, itm_lance, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_5,wp(240),knight_skills_5|knows_trainer_6, 0x00000001bd0040c0281a899ac956b94b00000000001ec8910000000000000000, rhodok_face_older_2],

在下面添加:

["knight_7_1", "Lord YourName", "YourName", tf_hero, 0, reserved, fac_kingdom_7, [itm_warhorse, itm_nobleman_outfit, itm_coat_of_plates, itm_leather_boots, itm_splinted_leather_greaves, itm_flat_topped_helmet, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_d], knight_attrib_5,wp(260),knight_skills_5|knows_trainer_3, 0x000000002900200436db6d86db6db6db00000000001db6db0000000000000000, swadian_face_young_2 ],

注: 0x000000002900200436db6d86db6db6db00000000001db6db0000000000000000 是DIY的

这就是你的领主!前缀为“itm”的是物品代码.所以这些物品会被添加到游戏中。技能代码在最后一行.

=========================================================================================================



嗯,,,你创建了一个阵营,现在你需要的是兵种!

打开 module_troops.

这里,兵种的添加是随心所欲的,纯属DIY . 这里呢,我复制的是“斯瓦迪亚新兵”的代码.

先找到这段:
["relative_of_merchants_end","relative_of_merchants_end","relative_of_merchants_end",tf_hero, 0,0, fac_commoners,[],def_attrib|level(2),wp(20),knows_inventory_management_10,0], 

在下面添加上你复制的代码,
这是我的:

["swadian_recruit","Swadian Recruit","Swadian Recruits",tf_guarantee_armor,0,0,fac_kingdom_1,
[itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,
itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots],
def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1, swadian_face_middle_2],


注: 确保最后的阵营写的是: fac_kingdom_7 !

现在你可以随意修改了.这是我的DIY兵种.
["nord_champion","Nord Champion","Nord Champion",tf_guarantee_armor,0,0,fac_kingdom_7,
[itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,
itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots],
def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1, swadian_face_middle_2],


注: 如果你想升级兵种, 先确保你有至少两个兵种. 然后在 module_troops 最下面添加代码: upgrade(troops,"trp_nord_champion","trp_nord_is_awesome"  这俩兵种是我的例子.

还有~
你需要 信使,乱军,和卫兵.........

所以,还复制类同的代码;我照旧复制斯瓦迪亚的.

["swadian_messenger","Swadian Messenger","Swadian Messengers",tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_ranged,0,0,fac_kingdom_1,
[itm_sword_medieval_a,itm_leather_jerkin,itm_leather_boots,itm_courser,itm_leather_gloves,itm_light_crossbow,itm_bolts],
str_7 | agi_21 | int_4 | cha_4|level(25),wp(130),knows_common|knows_riding_7|knows_horse_archery_5,swadian_face_young_1, swadian_face_old_2],
["swadian_deserter","Swadian Deserter","Swadian Deserters",tf_guarantee_ranged|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_deserters,
[itm_bolts,itm_light_crossbow,itm_hunting_crossbow,itm_dagger,itm_club,itm_voulge,itm_wooden_shield,itm_leather_jerkin,itm_padded_cloth,itm_hide_boots,itm_padded_coif,itm_nasal_helmet,itm_footman_helmet],
def_attrib|level(14),wp(80),knows_common|knows_riding_2|knows_ironflesh_1,swadian_face_young_1, swadian_face_old_2],
["swadian_prison_guard","Prison Guard","Prison Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_1,
[itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],
["swadian_castle_guard","Castle Guard","Castle Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_1,
[itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_tab_shield_heater_d,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],



然后重命名,把阵营的名字换成你的阵营的名字.

====================================================================

现在给你的阵营添加增援.
打开 module_scripts.

先找到:
(faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_sarranid_mamluke"), 

然后再添加:
(faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_nord_champion"),

注: 我用的是我自定义的兵种, trp_nord_champion, 这里你需要换成你的兵种.

====================================================================

现在你需要激活他们!
打开 module_scripts.

先找到这一段代码:

(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),

(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_sarranid_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_sarranid_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_sarranid_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_sarranid_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_sarranid_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_6_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_6_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),


然后在下面继续添加:

(else_try),
(faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_7"),

(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_yourfaction_deserter"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_yourfaction_guard"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_yourfaction_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_yourfaction_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_yourfaction_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_7_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_7_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_7_reinforcements_c"),


================================================================================

我想你现在应该需要一个城镇.
打开 module_parties.   注:如果你不会创建村庄,这个城镇最近的3个村庄则会成为这个城镇的附属村庄.

找到如下,就是最后一个城镇的代码:

("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),

添加新城镇(注:这里是复制的帕拉汶的代码):

("town_23","Stronghold", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(176, -47),[],260),

注:  9176, -47),[],260) 是城镇在大地图上出现的坐标!





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