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首页 > Mod工坊 > 全面战争 > 游戏库 > 阿提拉全战 > 阿提拉:现实的战斗MOD
阿提拉:现实的战斗MOD

阿提拉:现实的战斗MOD

大小:
12KB
作者:
无名
语言:
英文
英译:
----
版本:
V1.0
类型:
阿提拉MOD
日期:
2017-06-19
分类:
阿提拉:全面战争
游戏简介:
描述这个MOD主要是添加骑兵动作与弓箭手射箭动作,同事添加补充兵种以及步兵战斗动作看起来更加现实。这个方案是结合我的两个现实的插件(现

小编简评

发布日期 2016-12-11 17:20:05
   次下载
英译:Realistic Battles Pack

游戏截图

游戏详情

描述

这个MOD主要是添加骑兵动作与弓箭手射箭动作,同事添加补充兵种以及步兵战斗动作看起来更加现实。

这个方案是结合我的两个现实的插件(现实的骑兵与现实的弓箭mod)

它还添加补充功能增加单位步兵战斗动作使它看起来更现实。

 

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特性

——射手总是在一个向上的角度拍摄

——骑兵有一个宽松的形成

骑兵,骑兵vs指控渗透越来越血腥

——骑兵速度更快

-步兵单位有较大的质量和做好甚至更强

——骑兵费用更残酷所以撑你的单位和转移骑兵

——步兵和骑兵时得到更多的空间在战斗中形成这看起来更真实

——与RADIOUS

也许未来的特征

——慢战斗(意味着更多的健康)

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已知的错误

 

-弓箭手射直=确保你没有运行任何其他MOD改变任何关于箭。这包括大改革像中世纪王国,北欧海盗时代等。

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更新

 

# 1

收紧了骑兵的形成(仍然满足电荷)

紧缩——松散地层的形成不是一个功能了。

 

# 2

——所有的单元有相同的步行速度,所以当你的军队游行他们不该打破形成等。

——加速度骑兵增加

——大规模骑兵增加

 

# 3

——箭现在有一个传播使他们不太有效的人们在墙上和拍摄到前线(由于友军)

——射手现在有一个最小射程(它不是疯了)

——箭伤害增加

-阿切尔单元间距改变,形成松散地层不会改变了。

——降低了马克斯箭头海拔也帮助OP墙杀死。他们不能直接在墙上撞到别人时直接从上面了。

-修复重查理曼骑兵中单位不会跑得一样快。

 

# 4

——精英弓箭手有10多范围和少传播与任何弓。

——复合和反射弓现在有更多的范围和更快的初速。

 

# 5

——骑兵形成重做。

 

# 6

——减少最大高程炮弹

——删除最小范围

 

# 7

——改变了步兵阵型

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如果你有任何添加功能,你想打我,还与尽可能多的细节请报告错误。

 

这个mod处理巨大的改革插件不像中世纪的王国,但将与RADIOUS。

我也接触一些七王国全面战争开发商谁知道他们可能会使用这个mod增强体验。


描述
This mod is a combination of both of my realistic mods (Realistic Cav vs Cav Charges & Realistic Archery Mod) 
It also adds aditional features like increasing the unit radius which gives infantry more space to fight making it look more realistic. 

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Features 
- Archers always shoot in an upwards angle 
- Cavalry has a looser formation 
- Cavalry vs Cavalry charges penetrate more and are bloodier 
- Cavalry is faster 
- Infantry Units have a larger mass and when braced are even stronger 
- Cavalry charges are way more brutal so brace your units and deflect cavalry 
- Infantry and Cavalry have been given more space when out formation which looks more realistic in battle 
- WORKS WITH RADIOUS 
Maybe Future Features 
- Slower Combat (meaning more health) 
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Known Bugs 

- Archers shoot straight up = Make sure you are not running ANY OTHER MOD that changes ANYTHING about ARROWS. This includes BIG OVERHAULS like MEDIEVAL KINGDOMS, AGE OF VIKINGS ETC. 
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Updates 

#1 
- tightened cavalry formations (still satisfying charge) 
- Loose formation tightening the formation is NOT a feature anymore. 

#2 
- All units have the same WALKING speed so when marching your army they dont break formation and such. 
- Acceleration on cavalry increased 
- Mass on cavalry increased 

#3 
- Arrows now have a spread making them less effective to people up on walls and for shooting into the frontlines(due to friendly fire) 
- Archers now have a minimum range (its not crazy) 
- Arrow damage increased 
- Archer Unit spacing changed and loose formation doesn't change the formation anymore. 
- Lowered max arrow elevation also helping against OP wall killing. They cant shoot straight up and hit people on the wall directly from above now. 
- Fixed Bug where heavy Charlemagne cav units would not run as fast as intended. 

#4 
- Elite archers have 10 more range and less spread with any bow. 
- Composite and Reflex bows now have more range and a faster muzzle velocity. 

#5 
- Cavalry Formations reworked. 

#6 
- Decreased max elevation for projectiles 
- Deleted min range 

#7 
- Changed infantry formations 
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If you have any features that you would like to be added hit me up, also report bugs with as much detail please. 

This mod doesn't work with huge overhaul mods like Medieval kingdoms but will work with RADIOUS.
I've also been in contact with some Seven Kingdom Total War Developers so who knows maybe they will use this mod to enhance the experience. 









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