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首页 > Mod工坊 > 全面战争 > 游戏库 > 阿提拉全战 > 西西里的旋律(任务,事件,胜利条件,家庭、单位名单,平衡)
西西里的旋律(任务,事件,胜利条件,家庭、单位名单,平衡)

西西里的旋律(任务,事件,胜利条件,家庭、单位名单,平衡)

大小:
4.27MB
作者:
无名
语言:
英文
英译:
----
版本:
V1.0
类型:
阿提拉全战MOD
日期:
2018-03-13
分类:
阿提拉:全面战争
游戏简介:
阿提拉:西西里的旋律(任务,事件,胜利条件,家庭、单位名单,平衡)这个mod加西西里派系,派系的主题活动特性,比如章任务,王国事件,家庭树,政

小编简评

发布日期 2016-12-10 18:20:00
   次下载
小编认为这是一款很优秀的作品!

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阿提拉:西西里的旋律(任务,事件,胜利条件,家庭、单位名单,平衡)这个mod加西西里派系,派系的主题活动特性,比如章任务,王国事件,家庭树,政党,胜利条件,平衡的单位名单和更多!我旨在实现西西里的主题(拜占庭)派系,可质量和完整的内容相匹配的另一个主要派别。这导致一个完整的运动体验。内容/设计已经平衡以适应AoC香草游戏/标准!

 

控制西西里主题与皇帝君士坦丁五世帝国远征。在他的新政府和义务作为将军,他已着手扩大拜占庭的影响力和回收罗马帝国军队的土地。罗马帝国征服了意大利半岛和恢复再一次!

 

= = = = = = = = = = = = = = = = = = = =派别活动的特性列表= = = = = = = = = = = = = = = = = = = =

章任务(章节我V,8额外任务,具有独特的拜占庭式的目标)

帝国事件(捕获/回收所有地区在意大利和形成了拜占庭帝国! ! !)

派系介绍(具有独特的拜占庭式的文本描述和叙述)

派系特征(帝国远征)

家谱

独特的单位名单(平衡香草成分/标准)

近战单位科技升级树(:帝国Skutatoi Skutatoi - >等)

新单位,新单位质量卡片(矛Iuvenes,辅机散兵单位和帝国Skutatois)

政党

胜利条件

内战

一般任务/事件

学者困境事件

活动开始,历史上都挨不上

独特的拜占庭式的文本通过目标、事件和派系介绍

自定义战役

等等……

 

没有激烈的设计选择(皮肤、命名等);所有添加内容/功能目标以适应香草标准和建立一个平衡的派系。这个派系有挑战性/独特的开始,奖励游戏后期的冷却单元。用我的拜占庭单元扩展插件(+ 7平衡/匹配单元)链接在我的收藏。平衡,总体而言,抛光和功能齐全的历史派系香草AoC游戏。

 

 

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - <读下面的更多信息> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -常见问题/兼容/评论- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

兼容大部分插件,除了其他派系解锁者,12个企业等(任何编辑startpos.esf mod)。如果你不能找到派别活动菜单上,这就是为什么!只对英语本土化。

 

如果你找不到AoC的派系选择运动或自定义战役,它总是由于国防部冲突或没有英文本地化。取消所有其他插件测试问题/冲突! ! !…

 

请不要浪费我的时间和重复同样的事情。由上面的方法解决你的问题(这是基本的问题解决和常识…)。我真的可以玩这个没有问题(运动和自定义战役)06/02/2016……

 

反馈,喜欢&建议欢迎:)谢谢你检查出这个mod !请征求许可艰苦的工作在这个mod。< 06/02/15 >目前,没有错误。这是平衡和功能完成。

 

国防部与其他插件的不同之处在于,它是第一个任务,帝国事件,胜利条件,完整的单位名单(与科技),独特的拜占庭式的文本,介绍故事,等。它的另一目的是让西西里的主题匹配AoC香草/质量平衡,同时也试图忠于历史合理性的界限(自由)。

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -信息和派系信息- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

我想扮演与充实,拜占庭帝国派运动特性,适合无缝地与香草游戏/标准。从根本上讲,西西里岛的主题上演一个相当独特的基督教/意大利派系(行政和公民在某方面),但一个独特的拜占庭帝国军队名单。从历史上看,西西里的主题是一个系统的防守省份不同于拜占庭帝国。这方面已经被帝国参观考察在不同的场合与目标协助军事,历史上和更具雄心的拓展领域。

 

添加单位在这个mod矛Iuvenes水电厂辅助单位和帝国的变种Skutatoi步兵。使用这个mod AoC与拜占庭单位AoC扩张和希腊火船插件来获得一个完整的单位名单与多样性大于其他派系! ! !弩,它添加了Cheiroballistra瓦兰吉人警卫,Kataphractoi,Firebombers,火船和弩船只;所有与高质量的单位卡!最先进军事在这个时期,拜占庭人强,但更昂贵,游戏中后期单位。

 

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -更新日志/添加特性- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(小bug修复未上市几天后整理)

 

28/12/15(v1)

——[说]Iuvene利维Axemen(与一个新的高质量的单位卡)。这可以升级到Skutatoi axemen研究后适当的技术

——新派系特质(罗马澡堂):+ 3卫生在所有省份

——王国事件让你形成了拜占庭帝国!

-改善/扩大了独特的目标文本和给了康斯坦丁将军的称号

 

29/12/15 30/12/15(v2)

——[说]帝国版本的所有Skutatoi单位(剑、枪、轴)从技术升级。这些单位将风筝盾牌(优秀的导弹块),穿proto-Feudal鳞甲,次要的爱好者。这些只是作为lategame进一步期待,当然新质量部门卡了。

——当地的前将军Vitalian出现在卡拉布里亚小征收队伍。

——派系特质(帝国远征)现在有一个重大外交点球,与-25年外交反对派系除了教皇国,威尼斯和其他几个人。

更新的派别介绍包括多个阶段。Millitary章目标已经调整需要捕获的意大利省份(逐步深入)。派系的介绍表明征服/扩大在地中海(最终在意大利、西班牙、欧洲等)。

——固定一些文本输入错误。

 

12/01/16 28/01/16(v3)

——[说]帝国弓箭手从装甲升级弓箭手,他们是一个小升级,但看起来很漂亮(并给proto-Medieval看)。Debuffed派系特征。

——[说]矛Iuvenes从利维矛兵升级(通过调用附庸技术)。

——单位科技树了! ! !(最有可能没有)可能导致兼容与年长的保存。

——固定和调整内战。固定的文本派系政治“控制”措施。所有保存游戏兼容。

-现在有一个“学者”事件后7 - 10。调整特征,调整活动开始。

——更新帝国Skutatoi变体单位卡(更好的盾牌)。

——光现在骑兵使用圆盾(与新单位卡),和侦察骑兵使用剑。

 

29/01/16 31/01/16(v4)

-检修单位再次升级树,更好的(最终)。

- - - - - -[说]辅机突袭,辅机散兵骑兵和轻型弓骑兵。

-删除斧头Iuvenes。改变了Iuvenes的单位卡和枪Iuvenes。



This mod adds the Theme of Sicily faction with FULL faction campaign features such as chapter missions, kingdom events, family trees, political parties, victory conditions, balanced unit roster and many more! I've aimed to implement the Theme of Sicily (Byzantine) faction with consistant quality and full content that matches other main factions. This leads to a complete campaign experience. Content/design has been balanced to fit vanilla AoC gameplay/standards! 

Take control of the Sicilian Theme with Emperor Constantine V's Imperial expedition. Under his new administration and duties as Strategos, he has set out to expand Byzantine influence and reclaim Roman lands with his Imperial armies. Reconquer the Italian Peninsula and reinstate the Roman Empire once again! 

==================== List of Faction Campaign Features ==================== 
Chapter Missions (chapters I to V, 8 bonus missions each, with unique Byzantine objectives) 
Empire Events (capture/reclaim all regions in Italy and form the Byzantine Empire!!!) 
Faction Intro (with unique Byzantine text descriptions and narrative) 
Faction Traits (Imperial Expedition) 
Family Tree 
Unique Unit Roster (balanced to vanilla composition/standards) 
Unit Tech Upgrade Tree (for melee: Skutatoi -> Imperial Skutatoi, etc) 
New Units with new quality unit cards (Spear Iuvenes, Auxillary skirmisher units and Imperial Skutatois) 
Political Parties 
Victory Conditions 
Civil Wars 
General Missions/Events 
Scholar Dilemma Event 
A Campaign Start that is historically plausible 
Unique Byzantine texts through objectives, events and the faction intro 
Custom Battles 
Etc... 

No drastic design choices (skins, naming, etc); all added content/features aim to fit vanilla standards and to create a balanced faction. This faction has a challenging/unique start, with a rewarding late game of cool units. Use my Byzantine Unit Expansion mods (+7 balanced/matching units) linked in my collection. Overall, a balanced, polished and fully functional Historical faction for vanilla AoC gameplay. 



------------------------------------- < Read Below for More Information > ------------------------------------- 

----------------------------------------- FAQ/Compatability/Comments ----------------------------------------- 
COMPATIBLE with most mods, except other faction unlockers, 12 PTY, etc (any mod that edits startpos.esf). If you can't find the faction on campaign menu, that's why! ONLY for English localisation. 

If you can't find the faction selection on AoC campaigns or custom battles, it's always due to mod conflicts or not having English localisation. Deselect all other mods to test for issues/conflicts!!!... 

Please stop wasting my time and repeating the same things. Solve your issues by the way above (it's basic problem solving and common sense...). I've honestly been able to play this with no issues (campaign and custom battles) as of 06/02/2016... 

Feedback, likes & suggestions welcome :) Thank you for checking out this mod! Please ask for permission for the hard work in this mod. <06/02/15> Currently, there are no bugs present. It's balanced and feature complete. 

This mod differs from other mods in that it was the first to have missions, Empire events, victory conditions, full unit roster (tied to tech), unique Byzantine texts, intro story, etc. It also aims make the Theme of Sicily match vanilla AoC balance/quality, while also trying to stay true to the bounds of historical plausibility (with some liberties). 

------------------------------------------- Information and Faction Info ----------------------------------------- 
I wanted to play as the Byzantines with fleshed out faction campaign features that fit seamlessly with vanilla gameplay/standards. Fundamentally, the Theme of Sicily plays out like a fairly unique Christian/Italian faction (administrative and civil -wise), but with a unique Byzantine Imperial army roster. Historically, the Sicilian Theme was a system of defensive provinces that were distinct from the Byzantine Empire. This front has been visited by Imperial expeditions at various occassions throughout history with the goal to assist militarily, and more ambitiously expand its domains. 

Added units in this mod are Spear Iuvenes, Auxillary units and Imperial variants of Skutatoi infantry. Use this mod with my AoC Byzantine Units Expansion and AoC Greek Fire Ship mods to get a full unit roster with greater diversity than other factions!!! It adds the Cheiroballistra, Crossbowmen, Varangian guards, Kataphractoi, Firebombers, the Fire ship and crossbow ships; all with high quality unit cards! Being the most advanced military during this time period, the Byzantines have stronger, but more expensive, mid-late game units. 

------------------------------------------- Changelog/Added Features ------------------------------------------ 
(Small bug fixes are unlisted after a few days to declutter) 

28/12/15 (v1) 
- [ Added ] the Iuvene levy Axemen (with a new high quality unit card). This can be upgraded to Skutatoi axemen after researching the appropriate tech 
- New faction trait (Roman Bathhouses): +3 sanitation in all provinces 
- Kingdom Event lets you form the Byzantine Empire! 
- Improved/expanded the unique objective texts and gave Constantine the title of Strategos 

29/12/15 - 30/12/15 (v2) 
- [ Added ] Imperial versions of all Skutatoi units (swords, spears, axes) as upgrades from tech. These units will hold Kite Shields (excellent missile block), wear proto-Feudal lamellar armour and have minor buffs. These just serve as something to further look forward to in lategame, and of course new quality unit cards have been made for them. 
- The local former Strategos Vitalian is present in Calabria with a small levy contingent. 
- The faction trait [Imperial Expedition] now has a major diplomatic penalty, with -25 diplomacy against factions except the Papal states, Venice and a few others. 
-Updated the faction intro to include multiple stages. Millitary Chapter objectives have been tweaked to require capture of Italian provinces (progressively further). The faction intro suggests conquering/expanding all over the Mediterranean (in Italy, Hispania, eventually to Europe, etc). 
- Fixed some text typos. 

12/01/16 - 28/01/16 (v3) 
- [ Added ] Imperial archers as an upgrade from armoured archers; they are a small upgrade but look nice (and give a proto-Medieval look). Debuffed faction traits. 
- [ Added ] Spear Iuvenes as an upgrade from levy spearmen (through the call on vassals technology). 
- Unit tech tree is overhauled!!! May (most likely not) cause incompatability with older saves. 
- Fixed and overhauled civil wars. Fixed text for the faction politics 'Control' measure. All save game compatible. 
- There's now a "scholar" event after 7-10 turns. Tweaked traits, and tweaked the campaign start. 
- Updated Imperial Skutatoi variants unit cards (better shields). 
- Light Cavalry now use round shields (with new unit card), and Scout Cavalry to use swords. 

29/01/16 - 31/01/16 (v4) 
- Overhauled unit upgrade tree again, for the better (final). 
- [ Added ] Auxillary Skirmishers, Auxillary Skirmisher Cavalry and Light Horse Archers. 
- Removed Axe Iuvenes. Changed the unit cards of Iuvenes and Spear Iuvenes. 










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